Click or drag to resize

EditorSpatialGizmoSetSpatialNode Method

Sets the reference Spatial node for the gizmo. node must inherit from Spatial.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void SetSpatialNode(
	Node node
)

Parameters

node
Type: GodotNode

[Missing <param name="node"/> documentation for "M:Godot.EditorSpatialGizmo.SetSpatialNode(Godot.Node)"]

See Also