EditorSpatialGizmoPluginCreateMaterial Method |
Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with GetMaterial(String, EditorSpatialGizmo) and used in AddMesh(ArrayMesh, Boolean, SkinReference, Material) and AddLines(Vector3, Material, Boolean, NullableColor). Should not be overridden.
Namespace: Godot
public void CreateMaterial( string name, Color color, bool billboard = false, bool onTop = false, bool useVertexColor = false )
[Missing <param name="name"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CreateMaterial(System.String,Godot.Color,System.Boolean,System.Boolean,System.Boolean)"]
[Missing <param name="color"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CreateMaterial(System.String,Godot.Color,System.Boolean,System.Boolean,System.Boolean)"]
[Missing <param name="billboard"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CreateMaterial(System.String,Godot.Color,System.Boolean,System.Boolean,System.Boolean)"]
[Missing <param name="onTop"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CreateMaterial(System.String,Godot.Color,System.Boolean,System.Boolean,System.Boolean)"]
[Missing <param name="useVertexColor"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CreateMaterial(System.String,Godot.Color,System.Boolean,System.Boolean,System.Boolean)"]