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EditorSpatialGizmoPluginCommitHandle Method

Override this method to commit gizmo handles. Called for this plugin's active gizmos.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual void CommitHandle(
	EditorSpatialGizmo gizmo,
	int index,
	Object restore,
	bool cancel
)

Parameters

gizmo
Type: GodotEditorSpatialGizmo

[Missing <param name="gizmo"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CommitHandle(Godot.EditorSpatialGizmo,System.Int32,System.Object,System.Boolean)"]

index
Type: SystemInt32

[Missing <param name="index"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CommitHandle(Godot.EditorSpatialGizmo,System.Int32,System.Object,System.Boolean)"]

restore
Type: SystemObject

[Missing <param name="restore"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CommitHandle(Godot.EditorSpatialGizmo,System.Int32,System.Object,System.Boolean)"]

cancel
Type: SystemBoolean

[Missing <param name="cancel"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CommitHandle(Godot.EditorSpatialGizmo,System.Int32,System.Object,System.Boolean)"]

See Also