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EditorSpatialGizmoPluginCreateHandleMaterial Method

Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with GetMaterial(String, EditorSpatialGizmo) and used in AddHandles(Vector3, Material, Boolean, Boolean). Should not be overridden.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void CreateHandleMaterial(
	string name,
	bool billboard = false
)

Parameters

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CreateHandleMaterial(System.String,System.Boolean)"]

billboard (Optional)
Type: SystemBoolean

[Missing <param name="billboard"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CreateHandleMaterial(System.String,System.Boolean)"]

See Also