EditorSpatialGizmoPluginCreateHandleMaterial Method |
Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with GetMaterial(String, EditorSpatialGizmo) and used in AddHandles(Vector3, Material, Boolean, Boolean). Should not be overridden.
Namespace: Godot
public void CreateHandleMaterial( string name, bool billboard = false )
[Missing <param name="name"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CreateHandleMaterial(System.String,System.Boolean)"]
[Missing <param name="billboard"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.CreateHandleMaterial(System.String,System.Boolean)"]