EditorSpatialGizmoPluginGetPriority Method |
Override this method to set the gizmo's priority. Higher values correspond to higher priority. If a gizmo with higher priority conflicts with another gizmo, only the gizmo with higher priority will be used.
All built-in editor gizmos return a priority of -1. If not overridden, this method will return 0, which means custom gizmos will automatically override built-in gizmos.
Namespace: Godot
public virtual int GetPriority()
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