EditorSpatialGizmoPluginSetHandle Method |
Update the value of a handle after it has been updated. Called for this plugin's active gizmos.
Namespace: Godot
public virtual void SetHandle( EditorSpatialGizmo gizmo, int index, Camera camera, Vector2 point )
[Missing <param name="gizmo"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.SetHandle(Godot.EditorSpatialGizmo,System.Int32,Godot.Camera,Godot.Vector2)"]
[Missing <param name="index"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.SetHandle(Godot.EditorSpatialGizmo,System.Int32,Godot.Camera,Godot.Vector2)"]
[Missing <param name="camera"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.SetHandle(Godot.EditorSpatialGizmo,System.Int32,Godot.Camera,Godot.Vector2)"]
[Missing <param name="point"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.SetHandle(Godot.EditorSpatialGizmo,System.Int32,Godot.Camera,Godot.Vector2)"]