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EditorSpatialGizmoPluginHasGizmo Method

Override this method to define which Spatial nodes have a gizmo from this plugin. Whenever a Spatial node is added to a scene this method is called, if it returns true the node gets a generic EditorSpatialGizmo assigned and is added to this plugin's list of active gizmos.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual bool HasGizmo(
	Spatial spatial
)

Parameters

spatial
Type: GodotSpatial

[Missing <param name="spatial"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.HasGizmo(Godot.Spatial)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.EditorSpatialGizmoPlugin.HasGizmo(Godot.Spatial)"]

See Also