EditorSpatialGizmoPluginAddMaterial Method |
Adds a new material to the internal material list for the plugin. It can then be accessed with GetMaterial(String, EditorSpatialGizmo). Should not be overridden.
Namespace: Godot
public void AddMaterial( string name, SpatialMaterial material )
[Missing <param name="name"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.AddMaterial(System.String,Godot.SpatialMaterial)"]
[Missing <param name="material"/> documentation for "M:Godot.EditorSpatialGizmoPlugin.AddMaterial(System.String,Godot.SpatialMaterial)"]