VisualShaderNodeGroupBaseSetOutputs Method |
Defines all output ports using a String formatted as a colon-separated list: id,type,name; (see AddOutputPort(Int32, Int32, String)).
Namespace: Godot
public void SetOutputs( string outputs )
[Missing <param name="outputs"/> documentation for "M:Godot.VisualShaderNodeGroupBase.SetOutputs(System.String)"]