VisualShaderNodeGroupBaseHasOutputPort Method |
Returns true if the specified output port exists.
Namespace: Godot
public bool HasOutputPort( int id )
[Missing <param name="id"/> documentation for "M:Godot.VisualShaderNodeGroupBase.HasOutputPort(System.Int32)"]
[Missing <returns> documentation for "M:Godot.VisualShaderNodeGroupBase.HasOutputPort(System.Int32)"]