VisualShaderNodeGroupBaseSetInputs Method |
Defines all input ports using a String formatted as a colon-separated list: id,type,name; (see AddInputPort(Int32, Int32, String)).
Namespace: Godot
public void SetInputs( string inputs )
[Missing <param name="inputs"/> documentation for "M:Godot.VisualShaderNodeGroupBase.SetInputs(System.String)"]