VisualShaderNodeGroupBaseIsValidPortName Method |
Returns true if the specified port name does not override an existed port name and is valid within the shader.
Namespace: Godot
public bool IsValidPortName( string name )
[Missing <param name="name"/> documentation for "M:Godot.VisualShaderNodeGroupBase.IsValidPortName(System.String)"]
[Missing <returns> documentation for "M:Godot.VisualShaderNodeGroupBase.IsValidPortName(System.String)"]