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VisualShaderNodeGroupBaseIsValidPortName Method

Returns true if the specified port name does not override an existed port name and is valid within the shader.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool IsValidPortName(
	string name
)

Parameters

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.VisualShaderNodeGroupBase.IsValidPortName(System.String)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.VisualShaderNodeGroupBase.IsValidPortName(System.String)"]

See Also