RigidBodyAddCentralForce Method |
Adds a constant directional force (i.e. acceleration) without affecting rotation.
This is equivalent to add_force(force, Vector3(0,0,0)).
Namespace: Godot
public void AddCentralForce( Vector3 force )
[Missing <param name="force"/> documentation for "M:Godot.RigidBody.AddCentralForce(Godot.Vector3)"]