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RigidBodyGetInverseInertiaTensor Method

Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Basis GetInverseInertiaTensor()

Return Value

Type: Basis

[Missing <returns> documentation for "M:Godot.RigidBody.GetInverseInertiaTensor"]

See Also