RigidBodyApplyImpulse Method |
Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
Namespace: Godot
public void ApplyImpulse( Vector3 position, Vector3 impulse )
[Missing <param name="position"/> documentation for "M:Godot.RigidBody.ApplyImpulse(Godot.Vector3,Godot.Vector3)"]
[Missing <param name="impulse"/> documentation for "M:Godot.RigidBody.ApplyImpulse(Godot.Vector3,Godot.Vector3)"]