RigidBodyAddForce Method |
Adds a constant directional force (i.e. acceleration).
The position uses the rotation of the global coordinate system, but is centered at the object's origin.
Namespace: Godot
public void AddForce( Vector3 force, Vector3 position )
[Missing <param name="force"/> documentation for "M:Godot.RigidBody.AddForce(Godot.Vector3,Godot.Vector3)"]
[Missing <param name="position"/> documentation for "M:Godot.RigidBody.AddForce(Godot.Vector3,Godot.Vector3)"]