CameraSetFrustum Method |
Sets the camera projection to frustum mode (see ), by specifying a size, an offset, and the z_near and z_far clip planes in world-space units.
Namespace: Godot
public void SetFrustum( float size, Vector2 offset, float zNear, float zFar )
[Missing <param name="size"/> documentation for "M:Godot.Camera.SetFrustum(System.Single,Godot.Vector2,System.Single,System.Single)"]
[Missing <param name="offset"/> documentation for "M:Godot.Camera.SetFrustum(System.Single,Godot.Vector2,System.Single,System.Single)"]
[Missing <param name="zNear"/> documentation for "M:Godot.Camera.SetFrustum(System.Single,Godot.Vector2,System.Single,System.Single)"]
[Missing <param name="zFar"/> documentation for "M:Godot.Camera.SetFrustum(System.Single,Godot.Vector2,System.Single,System.Single)"]