CameraProjectPosition Method |
Returns the 3D point in worldspace that maps to the given 2D coordinate in the Viewport rectangle on a plane that is the given z_depth distance into the scene away from the camera.
Namespace: Godot
public Vector3 ProjectPosition( Vector2 screenPoint, float zDepth )
[Missing <param name="screenPoint"/> documentation for "M:Godot.Camera.ProjectPosition(Godot.Vector2,System.Single)"]
[Missing <param name="zDepth"/> documentation for "M:Godot.Camera.ProjectPosition(Godot.Vector2,System.Single)"]
[Missing <returns> documentation for "M:Godot.Camera.ProjectPosition(Godot.Vector2,System.Single)"]