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CameraGetFrustum Method

Returns the camera's frustum planes in world-space units as an array of Planes in the following order: near, far, left, top, right, bottom. Not to be confused with FrustumOffset.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Array GetFrustum()

Return Value

Type: Array

[Missing <returns> documentation for "M:Godot.Camera.GetFrustum"]

See Also