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CameraIsPositionBehind Method

Returns true if the given position is behind the camera.

Note: A position which returns false may still be outside the camera's field of view.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool IsPositionBehind(
	Vector3 worldPoint
)

Parameters

worldPoint
Type: GodotVector3

[Missing <param name="worldPoint"/> documentation for "M:Godot.Camera.IsPositionBehind(Godot.Vector3)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.Camera.IsPositionBehind(Godot.Vector3)"]

See Also