CameraIsPositionBehind Method |
Returns true if the given position is behind the camera.
Note: A position which returns false may still be outside the camera's field of view.
Namespace: Godot
public bool IsPositionBehind( Vector3 worldPoint )
[Missing <param name="worldPoint"/> documentation for "M:Godot.Camera.IsPositionBehind(Godot.Vector3)"]
[Missing <returns> documentation for "M:Godot.Camera.IsPositionBehind(Godot.Vector3)"]