CameraSetOrthogonal Method |
Sets the camera projection to orthogonal mode (see ), by specifying a size, and the z_near and z_far clip planes in world-space units. (As a hint, 2D games often use this projection, with values specified in pixels.)
Namespace: Godot
public void SetOrthogonal( float size, float zNear, float zFar )
[Missing <param name="size"/> documentation for "M:Godot.Camera.SetOrthogonal(System.Single,System.Single,System.Single)"]
[Missing <param name="zNear"/> documentation for "M:Godot.Camera.SetOrthogonal(System.Single,System.Single,System.Single)"]
[Missing <param name="zFar"/> documentation for "M:Godot.Camera.SetOrthogonal(System.Single,System.Single,System.Single)"]