CameraSetPerspective Method |
Sets the camera projection to perspective mode (see ), by specifying a fov (field of view) angle in degrees, and the z_near and z_far clip planes in world-space units.
Namespace: Godot
public void SetPerspective( float fov, float zNear, float zFar )
[Missing <param name="fov"/> documentation for "M:Godot.Camera.SetPerspective(System.Single,System.Single,System.Single)"]
[Missing <param name="zNear"/> documentation for "M:Godot.Camera.SetPerspective(System.Single,System.Single,System.Single)"]
[Missing <param name="zFar"/> documentation for "M:Godot.Camera.SetPerspective(System.Single,System.Single,System.Single)"]