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CameraClearCurrent Method

If this is the current camera, remove it from being current. If enable_next is true, request to make the next camera current, if any.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void ClearCurrent(
	bool enableNext = true
)

Parameters

enableNext (Optional)
Type: SystemBoolean

[Missing <param name="enableNext"/> documentation for "M:Godot.Camera.ClearCurrent(System.Boolean)"]

See Also