CameraProjectLocalRayNormal Method |
Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc.
Namespace: Godot
public Vector3 ProjectLocalRayNormal( Vector2 screenPoint )
[Missing <param name="screenPoint"/> documentation for "M:Godot.Camera.ProjectLocalRayNormal(Godot.Vector2)"]
[Missing <returns> documentation for "M:Godot.Camera.ProjectLocalRayNormal(Godot.Vector2)"]