NetworkedMultiplayerENetSetDtlsKey Method |
Configure the CryptoKey to use when UseDtls is true. Remember to also call SetDtlsCertificate(X509Certificate) to setup your X509Certificate.
Namespace: Godot
public void SetDtlsKey( CryptoKey key )
[Missing <param name="key"/> documentation for "M:Godot.NetworkedMultiplayerENet.SetDtlsKey(Godot.CryptoKey)"]