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NetworkedMultiplayerENetSetDtlsKey Method

Configure the CryptoKey to use when UseDtls is true. Remember to also call SetDtlsCertificate(X509Certificate) to setup your X509Certificate.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetDtlsKey(
	CryptoKey key
)

Parameters

key
Type: GodotCryptoKey

[Missing <param name="key"/> documentation for "M:Godot.NetworkedMultiplayerENet.SetDtlsKey(Godot.CryptoKey)"]

See Also