NetworkedMultiplayerENetCloseConnection Method |
Closes the connection. Ignored if no connection is currently established. If this is a server it tries to notify all clients before forcibly disconnecting them. If this is a client it simply closes the connection to the server.
Namespace: Godot
public void CloseConnection( uint waitUsec = 100 )
[Missing <param name="waitUsec"/> documentation for "M:Godot.NetworkedMultiplayerENet.CloseConnection(System.UInt32)"]