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NetworkedMultiplayerENetSetBindIp Method

The IP used when creating a server. This is set to the wildcard "*" by default, which binds to all available interfaces. The given IP needs to be in IPv4 or IPv6 address format, for example: "192.168.1.1".

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetBindIp(
	string ip
)

Parameters

ip
Type: SystemString

[Missing <param name="ip"/> documentation for "M:Godot.NetworkedMultiplayerENet.SetBindIp(System.String)"]

See Also