NetworkedMultiplayerENetSetBindIp Method |
The IP used when creating a server. This is set to the wildcard "*" by default, which binds to all available interfaces. The given IP needs to be in IPv4 or IPv6 address format, for example: "192.168.1.1".
Namespace: Godot
public void SetBindIp( string ip )
[Missing <param name="ip"/> documentation for "M:Godot.NetworkedMultiplayerENet.SetBindIp(System.String)"]