NetworkedMultiplayerENetDisconnectPeer Method |
Disconnect the given peer. If "now" is set to true, the connection will be closed immediately without flushing queued messages.
Namespace: Godot
public void DisconnectPeer( int id, bool now = false )
[Missing <param name="id"/> documentation for "M:Godot.NetworkedMultiplayerENet.DisconnectPeer(System.Int32,System.Boolean)"]
[Missing <param name="now"/> documentation for "M:Godot.NetworkedMultiplayerENet.DisconnectPeer(System.Int32,System.Boolean)"]