Click or drag to resize

NetworkedMultiplayerENetSetDtlsCertificate Method

Configure the X509Certificate to use when UseDtls is true. For servers, you must also setup the CryptoKey via SetDtlsKey(CryptoKey).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetDtlsCertificate(
	X509Certificate certificate
)

Parameters

certificate
Type: GodotX509Certificate

[Missing <param name="certificate"/> documentation for "M:Godot.NetworkedMultiplayerENet.SetDtlsCertificate(Godot.X509Certificate)"]

See Also