NetworkedMultiplayerENetSetDtlsCertificate Method |
Configure the X509Certificate to use when UseDtls is true. For servers, you must also setup the CryptoKey via SetDtlsKey(CryptoKey).
Namespace: Godot
public void SetDtlsCertificate( X509Certificate certificate )
[Missing <param name="certificate"/> documentation for "M:Godot.NetworkedMultiplayerENet.SetDtlsCertificate(Godot.X509Certificate)"]