ControlHasFontOverride Method |
Returns true if font with given name has a valid override in this Control node.
Namespace: Godot
public bool HasFontOverride( string name )
[Missing <param name="name"/> documentation for "M:Godot.Control.HasFontOverride(System.String)"]
[Missing <returns> documentation for "M:Godot.Control.HasFontOverride(System.String)"]