ControlHasFont Method |
Returns true if font with given name and associated with Control of given node_type exists in assigned Theme.
Namespace: Godot
public bool HasFont( string name, string nodeType = "" )
[Missing <param name="name"/> documentation for "M:Godot.Control.HasFont(System.String,System.String)"]
[Missing <param name="nodeType"/> documentation for "M:Godot.Control.HasFont(System.String,System.String)"]
[Missing <returns> documentation for "M:Godot.Control.HasFont(System.String,System.String)"]