ControlSetDragPreview Method |
Shows the given control at the mouse pointer. A good time to call this method is in GetDragData(Vector2). The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended.
export (Color, RGBA) var color = Color(1, 0, 0, 1) func get_drag_data(position): # Use a control that is not in the tree var cpb = ColorPickerButton.new() cpb.color = color cpb.rect_size = Vector2(50, 50) set_drag_preview(cpb) return color
Namespace: Godot
public void SetDragPreview( Control control )
[Missing <param name="control"/> documentation for "M:Godot.Control.SetDragPreview(Godot.Control)"]