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ControlAcceptEvent Method

Marks an input event as handled. Once you accept an input event, it stops propagating, even to nodes listening to _UnhandledInput(InputEvent) or _UnhandledKeyInput(InputEventKey).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AcceptEvent()
See Also