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PhysicsDirectBodyStateApplyTorqueImpulse Method

Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector j passed as parameter.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void ApplyTorqueImpulse(
	Vector3 j
)

Parameters

j
Type: GodotVector3

[Missing <param name="j"/> documentation for "M:Godot.PhysicsDirectBodyState.ApplyTorqueImpulse(Godot.Vector3)"]

See Also