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PhysicsDirectBodyStateGetContactColliderVelocityAtPosition Method

Returns the linear velocity vector at the collider's contact point.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector3 GetContactColliderVelocityAtPosition(
	int contactIdx
)

Parameters

contactIdx
Type: SystemInt32

[Missing <param name="contactIdx"/> documentation for "M:Godot.PhysicsDirectBodyState.GetContactColliderVelocityAtPosition(System.Int32)"]

Return Value

Type: Vector3

[Missing <returns> documentation for "M:Godot.PhysicsDirectBodyState.GetContactColliderVelocityAtPosition(System.Int32)"]

See Also