PhysicsDirectBodyStateGetContactColliderVelocityAtPosition Method |
Returns the linear velocity vector at the collider's contact point.
Namespace: Godot
public Vector3 GetContactColliderVelocityAtPosition( int contactIdx )
[Missing <param name="contactIdx"/> documentation for "M:Godot.PhysicsDirectBodyState.GetContactColliderVelocityAtPosition(System.Int32)"]
[Missing <returns> documentation for "M:Godot.PhysicsDirectBodyState.GetContactColliderVelocityAtPosition(System.Int32)"]