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AnimationTreePlayerTransitionNodeSetInputAutoAdvance Method

The transition node with name id advances to its next input automatically when the input at input_idx completes.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void TransitionNodeSetInputAutoAdvance(
	string id,
	int inputIdx,
	bool enable
)

Parameters

id
Type: SystemString

[Missing <param name="id"/> documentation for "M:Godot.AnimationTreePlayer.TransitionNodeSetInputAutoAdvance(System.String,System.Int32,System.Boolean)"]

inputIdx
Type: SystemInt32

[Missing <param name="inputIdx"/> documentation for "M:Godot.AnimationTreePlayer.TransitionNodeSetInputAutoAdvance(System.String,System.Int32,System.Boolean)"]

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.AnimationTreePlayer.TransitionNodeSetInputAutoAdvance(System.String,System.Int32,System.Boolean)"]

See Also