AnimationTreePlayerOneshotNodeSetFilterPath Method |
If enable is true, the OneShot node with ID id turns off the track modifying the property at path. The modified node's children continue to animate.
Namespace: Godot
public void OneshotNodeSetFilterPath( string id, NodePath path, bool enable )
[Missing <param name="id"/> documentation for "M:Godot.AnimationTreePlayer.OneshotNodeSetFilterPath(System.String,Godot.NodePath,System.Boolean)"]
[Missing <param name="path"/> documentation for "M:Godot.AnimationTreePlayer.OneshotNodeSetFilterPath(System.String,Godot.NodePath,System.Boolean)"]
[Missing <param name="enable"/> documentation for "M:Godot.AnimationTreePlayer.OneshotNodeSetFilterPath(System.String,Godot.NodePath,System.Boolean)"]