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AnimationTreePlayerOneshotNodeSetFilterPath Method

If enable is true, the OneShot node with ID id turns off the track modifying the property at path. The modified node's children continue to animate.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void OneshotNodeSetFilterPath(
	string id,
	NodePath path,
	bool enable
)

Parameters

id
Type: SystemString

[Missing <param name="id"/> documentation for "M:Godot.AnimationTreePlayer.OneshotNodeSetFilterPath(System.String,Godot.NodePath,System.Boolean)"]

path
Type: GodotNodePath

[Missing <param name="path"/> documentation for "M:Godot.AnimationTreePlayer.OneshotNodeSetFilterPath(System.String,Godot.NodePath,System.Boolean)"]

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.AnimationTreePlayer.OneshotNodeSetFilterPath(System.String,Godot.NodePath,System.Boolean)"]

See Also