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AnimationTreePlayerBlend4NodeSetAmount Method

Sets the blend amount of a Blend4 node given its name and value.

A Blend4 Node blends two pairs of animations.

The two pairs are blended like Blend2 and then added together.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void Blend4NodeSetAmount(
	string id,
	Vector2 blend
)

Parameters

id
Type: SystemString

[Missing <param name="id"/> documentation for "M:Godot.AnimationTreePlayer.Blend4NodeSetAmount(System.String,Godot.Vector2)"]

blend
Type: GodotVector2

[Missing <param name="blend"/> documentation for "M:Godot.AnimationTreePlayer.Blend4NodeSetAmount(System.String,Godot.Vector2)"]

See Also