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AnimationTreePlayerAreNodesConnected Method

Returns whether node id and dst_id are connected at the specified slot.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool AreNodesConnected(
	string id,
	string dstId,
	int dstInputIdx
)

Parameters

id
Type: SystemString

[Missing <param name="id"/> documentation for "M:Godot.AnimationTreePlayer.AreNodesConnected(System.String,System.String,System.Int32)"]

dstId
Type: SystemString

[Missing <param name="dstId"/> documentation for "M:Godot.AnimationTreePlayer.AreNodesConnected(System.String,System.String,System.Int32)"]

dstInputIdx
Type: SystemInt32

[Missing <param name="dstInputIdx"/> documentation for "M:Godot.AnimationTreePlayer.AreNodesConnected(System.String,System.String,System.Int32)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.AnimationTreePlayer.AreNodesConnected(System.String,System.String,System.Int32)"]

See Also