AnimationTreePlayerBlend2NodeSetAmount Method |
Sets the blend amount of a Blend2 node given its name and value.
A Blend2 node blends two animations (A and B) with the amount between 0 and 1.
At 0, output is input A. Towards 1, the influence of A gets lessened, the influence of B gets raised. At 1, output is input B.
Namespace: Godot
public void Blend2NodeSetAmount( string id, float blend )
[Missing <param name="id"/> documentation for "M:Godot.AnimationTreePlayer.Blend2NodeSetAmount(System.String,System.Single)"]
[Missing <param name="blend"/> documentation for "M:Godot.AnimationTreePlayer.Blend2NodeSetAmount(System.String,System.Single)"]