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VisualScriptCustomSignalSetArgumentType Method

Change the type of a custom signal's argument.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void CustomSignalSetArgumentType(
	string name,
	int argidx,
	VariantType type
)

Parameters

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.VisualScript.CustomSignalSetArgumentType(System.String,System.Int32,Godot.Variant.Type)"]

argidx
Type: SystemInt32

[Missing <param name="argidx"/> documentation for "M:Godot.VisualScript.CustomSignalSetArgumentType(System.String,System.Int32,Godot.Variant.Type)"]

type
Type: GodotVariantType

[Missing <param name="type"/> documentation for "M:Godot.VisualScript.CustomSignalSetArgumentType(System.String,System.Int32,Godot.Variant.Type)"]

See Also