VisualScriptDataDisconnect Method |
Disconnect two data ports previously connected with DataConnect(String, Int32, Int32, Int32, Int32).
Namespace: Godot
public void DataDisconnect( string func, int fromNode, int fromPort, int toNode, int toPort )
[Missing <param name="func"/> documentation for "M:Godot.VisualScript.DataDisconnect(System.String,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="fromNode"/> documentation for "M:Godot.VisualScript.DataDisconnect(System.String,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="fromPort"/> documentation for "M:Godot.VisualScript.DataDisconnect(System.String,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="toNode"/> documentation for "M:Godot.VisualScript.DataDisconnect(System.String,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="toPort"/> documentation for "M:Godot.VisualScript.DataDisconnect(System.String,System.Int32,System.Int32,System.Int32,System.Int32)"]