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VisualScriptSequenceDisconnect Method

Disconnect two sequence ports previously connected with SequenceConnect(String, Int32, Int32, Int32).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SequenceDisconnect(
	string func,
	int fromNode,
	int fromOutput,
	int toNode
)

Parameters

func
Type: SystemString

[Missing <param name="func"/> documentation for "M:Godot.VisualScript.SequenceDisconnect(System.String,System.Int32,System.Int32,System.Int32)"]

fromNode
Type: SystemInt32

[Missing <param name="fromNode"/> documentation for "M:Godot.VisualScript.SequenceDisconnect(System.String,System.Int32,System.Int32,System.Int32)"]

fromOutput
Type: SystemInt32

[Missing <param name="fromOutput"/> documentation for "M:Godot.VisualScript.SequenceDisconnect(System.String,System.Int32,System.Int32,System.Int32)"]

toNode
Type: SystemInt32

[Missing <param name="toNode"/> documentation for "M:Godot.VisualScript.SequenceDisconnect(System.String,System.Int32,System.Int32,System.Int32)"]

See Also