VisualScriptSequenceDisconnect Method |
Disconnect two sequence ports previously connected with SequenceConnect(String, Int32, Int32, Int32).
Namespace: Godot
public void SequenceDisconnect( string func, int fromNode, int fromOutput, int toNode )
[Missing <param name="func"/> documentation for "M:Godot.VisualScript.SequenceDisconnect(System.String,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="fromNode"/> documentation for "M:Godot.VisualScript.SequenceDisconnect(System.String,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="fromOutput"/> documentation for "M:Godot.VisualScript.SequenceDisconnect(System.String,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="toNode"/> documentation for "M:Godot.VisualScript.SequenceDisconnect(System.String,System.Int32,System.Int32,System.Int32)"]