VisualScriptSequenceConnect Method |
Connect two sequence ports. The execution will flow from of from_node's from_output into to_node.
Unlike DataConnect(String, Int32, Int32, Int32, Int32), there isn't a to_port, since the target node can have only one sequence port.
Namespace: Godot
public void SequenceConnect( string func, int fromNode, int fromOutput, int toNode )
[Missing <param name="func"/> documentation for "M:Godot.VisualScript.SequenceConnect(System.String,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="fromNode"/> documentation for "M:Godot.VisualScript.SequenceConnect(System.String,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="fromOutput"/> documentation for "M:Godot.VisualScript.SequenceConnect(System.String,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="toNode"/> documentation for "M:Godot.VisualScript.SequenceConnect(System.String,System.Int32,System.Int32,System.Int32)"]