VisualScriptCustomSignalAddArgument Method |
Add an argument to a custom signal added with AddCustomSignal(String).
Namespace: Godot
public void CustomSignalAddArgument( string name, VariantType type, string argname, int index = -1 )
[Missing <param name="name"/> documentation for "M:Godot.VisualScript.CustomSignalAddArgument(System.String,Godot.Variant.Type,System.String,System.Int32)"]
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[Missing <param name="argname"/> documentation for "M:Godot.VisualScript.CustomSignalAddArgument(System.String,Godot.Variant.Type,System.String,System.Int32)"]
[Missing <param name="index"/> documentation for "M:Godot.VisualScript.CustomSignalAddArgument(System.String,Godot.Variant.Type,System.String,System.Int32)"]