VisualScriptHasCustomSignal Method |
Returns whether a signal exists with the specified name.
Namespace: Godot
public bool HasCustomSignal( string name )
[Missing <param name="name"/> documentation for "M:Godot.VisualScript.HasCustomSignal(System.String)"]
[Missing <returns> documentation for "M:Godot.VisualScript.HasCustomSignal(System.String)"]