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SceneStateGetConnectionCount Method

Returns the number of signal connections in the scene.

The idx argument used to query connection metadata in other get_connection_* methods in the interval [0, get_connection_count() - 1].

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int GetConnectionCount()

Return Value

Type: Int32

[Missing <returns> documentation for "M:Godot.SceneState.GetConnectionCount"]

See Also