SceneState.GetConnectionFlags Method |
Returns the connection flags for the signal at idx. See Object.ConnectFlags constants.
Namespace: Godot
public int GetConnectionFlags( int idx )
[Missing <param name="idx"/> documentation for "M:Godot.SceneState.GetConnectionFlags(System.Int32)"]
[Missing <returns> documentation for "M:Godot.SceneState.GetConnectionFlags(System.Int32)"]