Click or drag to resize

SceneStateGetConnectionTarget Method

Returns the path to the node that owns the method connected to the signal at idx, relative to the root node.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public NodePath GetConnectionTarget(
	int idx
)

Parameters

idx
Type: SystemInt32

[Missing <param name="idx"/> documentation for "M:Godot.SceneState.GetConnectionTarget(System.Int32)"]

Return Value

Type: NodePath

[Missing <returns> documentation for "M:Godot.SceneState.GetConnectionTarget(System.Int32)"]

See Also