SceneStateGetConnectionSource Method |
Returns the path to the node that owns the signal at idx, relative to the root node.
Namespace: Godot
public NodePath GetConnectionSource( int idx )
[Missing <param name="idx"/> documentation for "M:Godot.SceneState.GetConnectionSource(System.Int32)"]
[Missing <returns> documentation for "M:Godot.SceneState.GetConnectionSource(System.Int32)"]